video game industry statistics

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For instance, I see a lot of articles that talk about the male/female percentages of video gamers and they look roughly the same, but I can’t seem to find info on specifically pc gaming that’s not behind a paywall. Video Game Industry Statistics from 2010 67% of US households play video games. Get Reports. A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. In 2017, there were 2.21 billion gamers worldwide, As at August 2020 there are an estimated 3.1 billion people consuming video games, representing around 40% of the population of the planet, In 2018, the consumer (package + digital) market picked up, increasing to $29.9 billion (up 22.5% from 2017), 80% of the total digital games revenue came from free-to-play games in 2018, Almost 50% of gamers have made at least one microtransaction in the past year. Add ... Video game platform valued at $29.5bn had initially sought traditional IPO process . Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. The end result of the simulated match was 28 – 24. The gaming industry, which involves creative professionals, in recent years, has become a leading one. Published by Christina Gough, Dec 3, 2020 This statistic contains data on the total retail revenue of the U.S. video game industry. Console gaming, the market’s current segment leader, will see its rate of sales decelerate. Can you believe how much money this industry makes? And the video game industry revenue surpasses every other entertainment industry. Thank you Mario! We are more than happy for you to quote this data, just please mention Newzoo explicitly as the source. Access this data and more in Newzoo Pro Learn more Image Country Region Population Internet … Tuesday, 5 January, 2021. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. Obviously, China is the home to most of the players in the world. The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. The same number applies for paid updates/DLCs. The package market took 80% of the market share in 2011 and decreased to 46% in 2017. This table was last updated with the numbers from Newzoo’s 2020 Global Games Market Report. There are 2.7 billion gamers worldwide in 2020. 15% of the companies have “2 to 5” employees. Almost half say it helps their family spend more time together. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. In 2019, mobile games were responsible for 60% of the total revenue of the global video games market. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. 2. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. According to gaming statistics for 2020, Steam is the largest and most popular digital game distribution platform worldwide. 12 years is average number of years adult gamers have been playing. Esports is another emerging industry that manages to make more than a billion dollars a year. Deus EX was released 19 years ago – in 2000. increased the number of female interns by 166% in 2016. , another giant in the gaming industry, is also proud of its ladies. I admittedly skimmed the article and did a couple finds, but I’m wondering if you drill into the data far enough to get demographics (both individual (gender/ethnicity) and geographic (location) for pc gamers only? By the way, if you didn’t know – out of every dollar you spend on Steam, 30 cents go to Valve’s vault. Blizzard increased the number of female interns by 166% in 2016. Only 30% are younger than 18 years. “It’s time to kick ass and chew bubblegum… and I’m all outta gum.” – Duke Nukem, Duke Nukem 3D. . How Many Cyber Attacks Happen Per Day in 2020? compete effectively with large enterprises. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. For many people, COVID-19 lockdowns … So do we. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. But our Princess is in another castle! Exchanges are facilitated through credit and debit card transactions. Programmers create the code that converts those designs into instructions video game systems can read. You’ll see. This has been further illustrated with the ongoing rise of gamers putting money into microtransactions, with almost 50% of gamers having done this in the last year. This doesn’t come as a surprise, considering the prices on gaming accessories and hardware. According to the video games statistics for 2018-2019, 55% of gamers say video games help them connect with their friends. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with, Just for comparison, the global movie production and distribution industry reached revenue of, prefer to sell their games to customers directly (via developers’ website for example). This may come as a surprise, considering the explosive growth of free-to-play games. At the risk of sounding like a total geek, I decided to ‘give back’ to the gaming industry what I could at the tender age of 14, writing full-length walkthroughs for popular games which I felt could benefit the most from a little extra input. Interestingly, this year’s survey shows that people over 65 (46% men and 63% women) … Like Nintendo WII but way cooler. The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. 2018 was a record-breaking year for our industry, with total video game sales exceeding $43.4 billion. Regardless of their race, sex, nationality, and age, statistically, one of them is a gamer. EA, another giant in the gaming industry, is also proud of its ladies. Madden NFL 15 predicted that the New England Patriots will win the Super Bowl against the Seattle Seahawks. Follow me on Twitter @DeyanGeorgiev87, 17+ Burglary Statistics That Will Shock You in 2021, 27 Astonishing Robotics Industry Statistics You Should Know in 2020. In fact, it is larger than the movie and music industry combined, and it is only growing. Let’s start by looking at some of the latest data. I know I did. With a 95/100, Persona 5 Royal took the best game of 2020 title. All You Need To Know, 33 Eye-Opening Customer Loyalty Statistics for 2020, 33+ Amazing Business Intelligence Statistics for 2020, 41 Amazing Cryptocurrency Statistics You Need to Know. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Video game industry practices are similar to those of other entertainment industries (e.g., the music recording industry), but the video game industry in particular has been accused of treating its development talent poorly. 39% of the respondents didn’t work on a mobile game at all. See you soon, fellow gamers. Priceless. That’s nearly two times the entire population of the US. 76% of … Immersive gaming is 20x more enjoyable than traditional alternatives, and gamers love it. Turns out small companies. Your email address will not be published. WePC is the essential site for serious PC gamers. According to game developer statistics, the amount of involved gamers has sharply increased from $200 000 000 to almost $300 000 000 in recent years. “Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2. Are you ready to pick up your sword/rifle/blaster/candy and join me on an adventure? Industry Definition. The gaming industry is the wealthiest of all entertainment industries. From the first Tetris game all the way to Falcon Heavy. That’s impressive if you consider there’s the word “free” in it. Game development studios are well-aware of this fact. This period coinc… #3 is League of Legends by Riot Games with $1.5 billion as well. is higher than any other in the entertainment sector. Strategy games come third with 7%. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. Riot, Activision, and Blizzard are among the key investments they made, More than 85% of total video game industry revenue comes from free-to-play games, The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019, There are more than 2.7 billion video gamers from all over the world, Asia Pacific is home to 48% of the video gaming market share. Although the PC games segment is the smallest, still: Almost two-thirds of interviewees were in the process of creating a PC game. Industry Products and Services. Almost perfect gender equality in the US. Video games such as strategic, racing and pursuit, mission, mind games, social gaming, and team gaming are contributing significantly to market expansion. Gaming isn’t a prerogative for younger people. 67% of households in the United States play video games at some point during the day. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.Sources: NewZoo, GDC. In 2020, mobile will account for 48% of the global gaming market share, console gaming will take up 28%, with PC gaming claiming the least market share. of gamers say video games help them connect with their friends. Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. When the koopas (the turtles) in Super Mario occupied the mushroom kingdom, they turned its people into blocks. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. Cheap games are one of the biggest benefits of PC gaming. The smartphone games’ growth was 11.4% YoY and the industry value was $54.7 billion in 2019. But our Princess is in another castle!“ – Toad, Super Mario Bros. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. In 2017, the video gaming industry was worth just $18.4 billion. Almost perfect gender equality in the US. Speaking of companies, we can’t ignore the financial aspect of the gaming industry. 3.The Over 50 age demographic of the population even plays more video games per person than the Under 18 age demographic. He plays one of the, of 7.2% YoY. The publisher-owned storefronts like Battle.net, however, account for only 18% of sales. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. A recent report from Activision … Video game industry trends during the COVID-19 pandemic. WePC. 2.4 Billion People Globally Expected to Play Mobile Games in 2019. The gaming industry has grown rapidly in Brazil since its global expansion in the 1990s. In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. All this revenue comes from just, The total free-to-play game market in 2018 was worth. Video Games Industry Statistics for Different Devices. of industry revenue comes from free-to-play games, The Entertainment Software Association, 2020, Western Europe had the highest year-on-year growth rate from 2018-2019 with a growth rate of 12.3%, The United States covers 19% of the global gaming market share. My trigger finger feels itchy. But some things never change. Asia’s gamers were responsible for 62% of this enormous amount. will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. 1. While the DLC Market forecasted to be worth $28.9 Billion by 2021, PC is still the most popular platform for game developers with 56% developing games for the platform in 2020. 41% of primary consoles chosen by male gamers is Wii. Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. 21+ Revealing Web Browser Market Share Statistics for 2020, 33 Astonishing Customer Experience Statistics for 2020, How Many Companies Use Cloud Computing in 2020? Biggest companies in the Video Games industry in the UK. Interesting enough, the WTC twin towers weren’t there. The video game industry makes money not only from game titles and hardware sales. First of all, China has approximately 600 million gamers. When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%. Video game industry revenue growth should continue through 2022 at least, researchers say, when video games are projected to bring in a staggering $196 billion. Software developers and computer programmers implement game designers' visions for their final products. In the world video gaming industry, part of the much larger media and entertainment industry, mobile and online gaming formats are fueling the market, with customers taking advantage of wider, faster and more mobile internet access. With Steam’s database now featuring as many as 28,977 games, gamers have plenty of options. General Video Gaming Statistics – 2020 The video game market worldwide is expected to worth 138 billion dollars in 2021 About 81% of US citizens play and pay for games The esports market is about to exceed $1.5 billion by 2023 And the winner is (drumroll) – Fortnite by Epic Games! Takeaway:A lot of debate is going on today about how video games are influencing the youth of today, but the simple fact is that youth are the smallest demographic when it comes to consist… There are 261,906 people employed in the Video Games industry in the US as of 2021. This promotes independent development, as developers leave to form new companies and projects. occupied the mushroom kingdom, they turned its people into blocks. This number keeps growing. I know I did. It’s time to kick ass and chew bubblegum… and I’m all outta gum. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. Let’s look at the numbers  – 13% play role-playing games and roughly the same number of people enjoy shooters. “Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands 2. The twin towers don’t exist in the game because of memory limitations. Most women still prefer to spend their money elsewhere. There are sections of the game where New York is visible. Hi Scott, (Source: GDC, State of the Game industry 2019). The worldwide the game industry in 2007 was valued at $44.9 billion. It is predicted that in 2020 $159.3 Billion will be spent on Games in 2020 and that the Market Will Surpass $200 Billion by 2023. Do you want to know the percentage of companies with only one employee? In 2018, the total value of the video … The growing demand for video games opens a new industrial branch. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. The video game industry shows an impressive growth of 7.2% YoY. Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. According to video games statistics for 2020, the total units of PC and all-in-one virtual reality headsets on sales could exceed 60 million units by 2025. The video game industry shows an impressive growth of 7.2% YoY. These stats are unbelievable. Search industry reports, statistics & slideshows. Games industry Add to myFT. Video Games Demographics – a.k.a. The indie game market share was only 0.72% in 2018. What is employment growth in the Video Games industry in the US in 2021? The increase in the first-time download of Twitch after the epidemic in March has … APAC continues to hold the majority share of the video game industry revenue, accounting for 48% of the market in 2020, with North America holding second place with a much lower share of 19%. Of course, big studios aren’t the only ones that create games. Seven years after the game’s release – in. Always with a few chargers and a couple of gadgets in the backpack. This will result in an expected market volume of $100.56 billion by 2024. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean. It has a shotgun near its entry point. I've been fascinated by technology my whole life. In the past, gaming took just two forms, PC and console. Since the first form of a video game was created in the ’50s, the gaming industry has experienced several evolutions and steady growth. The total income in this segment exploded from about $200 million to $460 million. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. Yeah… early in the game’s storyline, a terrorist attack occurred. report the following demographics for video game players in the US: Before mobile took over the gaming industry, games could only be found on, , both of which are still very much active. This article sheds some light on your question – https://techjury.net/blog/video-game-demographics/, Your email address will not be published. Seven years after the game’s release – in 2008, Russia sent troops to protect South Ossetia from the Georgian army. Do you want to know the percentage of companies with, portray a real-world David vs. Goliath. Best Video Editing Software for Beginners, https://techjury.net/blog/video-game-demographics/, The global gaming industry will grow at a CAGR of. Far from the sol… Males purchase more games than females –. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro gamers. In 2020, that value is set to rise to $36.9 billion, and is projected to reach $45.5 billion by 2021. document.getElementById("comment").setAttribute( "id", "a461aca90014b8fdf16a30fe39855052" );document.getElementById("j8c988f217").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Players under 18 years of age account for less than a third of all gamers. Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the video games statistics. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Reports show China to be the largest market for mobile gamers. Paid in-game items will be available in 24% of the upcoming games. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. If you play his words backwards, you will get: “Eat your vegetables and brush after every meal.”, Kurt Cobain killed himself with a shotgun…. If you don’t, I bet you know some people who match colorful candies (or something else) from time to time. Most women still prefer to spend their money elsewhere. Mobile games (smartphones and tablets) make 46% of the global market. There is a simple explanation for this fact, but still, conspiracy theorists may see it differently here. In terms of individual countries, China is leading the way, followed closely by the USA. (NewZoo, 2018), With a 99/100 Metacritic score according to critics, The Legend of Zelda: Ocarina of Time is the best game ever, With a 95/100 Metacritic score, Persona 5 Royal is the best game of 2020 overall, and with 93/100 Half-Life: Alyx is the best PC game of 2020, Fate/ Grand Order was the most talked about game on Twitter in 2019 with over 1.2 billion tweets mentioning the title, 26.9% of video games sold in the US in 2018 were Action games, PUBG is the most played game on Steam with over 1 million players in 2019, League of Legends is the most-watched game on Twitch, Fortnite is the most-streamed game on Twitch. (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. 31% of all studios were developing a game for Playstation 4/Pro, while 28% were working on an Xbox game. Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. There, your entire body is the game controller. Nothing is true, everything is permitted. This stat also helps us figure out the gamer’s profile. Current forecasts estimate the video gaming industry to be worth $200 Billion by 2023. So writing for Techjury is like a dream come true, combining both my passions - writing and technology. Everyone either plays or knows somebody who is a gamer. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. 48% of participants in vital employee development programs are female. The statistics below will show you the video game industry as a whole. Which platforms are game developers developing games for? In some notable cases, these new companies grow large and impersonal, … In our study on smartphone adoption rates, we already mentioned the enormous market share of Android devices. So do the rest of the top 5 wealthiest gamers. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. In 2018… Industries. Turns out small companies can compete effectively with large enterprises. Microtransactions for upgrades such as downloadable content are worth over $6 billion annually. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. The. the Gamers’ Profile. The top paid gamers prove it – the wealthiest play Dota 2, followed by the CS:GO pro gamers. Still, every once in a while a diamond appears out of the dirt. Get information on every console game product released since 2000, every PC game since 2006, and support for mobile and online/social titles. All this revenue comes from just streaming the most popular games. VR is a whole new experience of gaming. “No gods or kings. is a whole new experience of gaming. (Capcom Annual Report, page 44, 2017), A 12.5% increase in PC and console additional game content revenue is expected in 2018 from 2015. The journey today will take us to the home of video games industry statistics. https://fortunly.com/statistics/video-game-industry-statistics When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. Almost half of all developers are currently working on virtual or augmented reality games. On the other hand, the technology isn’t that popular among gamers above 45 – only 2% of them play VR games. Reports go further to indicate that. The video games industry is growing, and it is doing so at a rapid pace, as shown by various gaming statistics. of US gamers are women. (Digital River, 2017), Mobile gaming now has the biggest share of the market with 48% of players engaging in mobile gaming, Console gaming just outperforms PC gaming in the global games market with console taking 28% of market share and PC gaming taking 23%, By 2022 the global game market will reach $196 billion, while the mobile gaming market will rise to $95.4 billion, Sony Playstation has the highest percentage of the console gaming market with a share of 63.39%, Female gamers are more likely to play games on mobile and tablet devices, whereas male gamers are more likely to play on computers and consoles, People prefer to download a game (63.6%) rather than buy a physical copy (26%) globally, When US gamers were asked which platform they preferred for gaming, it was found that 61% used their Smartphone, 52% used a dedicated console, and 49% took part in PC gaming, Microsoft’s recent acquisition of ZeniMax was the second largest video games sector acquisition of all time, Smartphones and tablets are taking over the global games market, taking up 34% of the global games market share in 2015. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. 48% of participants in vital employee development programs are female. Feel sorry for all those destroyed blocks? Developers design software that makes video games work the way the designers want them to. Keep your finger on the pulse of the video games industry with the most accurate and up-to-date information on the market. 39 years old is average age of most frequent game purchaser. The ESA’s 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?. HTC Vive is the most popular device with 33% of developers working on a game, optimized for HTC’s headset. Gaming Industry Statistics You can take a glimpse into some statistics to get a better understanding of the enormous involvement rate of video games by looking at the following facts: More than 2.8 billion players are expected to be involved in virtual worlds by the year 2021; Around 11% of all gamers are actually over 50 years old. Like, for real. Yet, publishers who sell their games on Steam say that Valve’s storefront accounts for 75-100 percent of their sales revenue. Click Image to Download Your Copy. Only man.” – Andrew Ryan, Bioshock. You take your gaming PC seriously. The number of people employed in the Video Games industry in the US increased 4.8% on average over the five years between 2016 and 2021. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. Wish I had a time machine and a few hundred bucks to spare. Do you want to know how many people play video games? Media and … (Capcom Annual Report, page 44, 2017), The DLC market took 20% of the market share in 2011 and increased to 54% in 2017. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even creation of own games through their workshop. Now, after the pandemic, it has gained further traction. It could also have a massive impact on our lives. Since the first video game was launched on the market around 45 years ago, the video game industry has taken a central place in entertainment culture for children and adults alike. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. If you’re looking for the best game ever made, Legend of Zelda: Ocarina of Time still holds the title according to Metacritic having achieved a near-perfect score of 99/100, although 2020 did give it a run for its money. This number was expected to grow 9.1% annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector. Almost half say it helps their family spend more time together. The video game industry’s revenue is higher than any other in the entertainment sector. The, KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. Only 19% consider VR as the future of immersive reality. Gaming is HUUUUUGEEEE. Males purchase more games than females – 61% vs 39%. In 2016, the US video gaming market value was $17.68 billion. Social networking sites such as Facebook have been crucial in promoting video games over the internet. Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans probably raised an eyebrow at this stat. How? Or Ender’s Game? Doom 2 features a map called “Nirvana”. . Tom Clancy’s Ghost Recon’s release date was in 2001. In 2004, the worldwide industry generated more than $25.4 billion.Over a decade before, the US retail video game market was worth $7 billion (1994) and $4.7 billion (1990) before that. What is Video Games industry in the UK? “Stay awhile and listen.” – Deckard Cain, Diablo II. New gaming consoles are coming out during the 2020 holiday season from both Microsoft and Sony, but analysts predict that these won’t prevent mobile gaming from taking first place as the main source of income for the industry. Https: //techjury.net/blog/video-game-demographics/, the total income in this section, we have statistics... % working on Xbox Series X indie game market share age demographic of the simulated match was –! 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Annual Report, page 44, 2017 ), just behind mobile gaming,... Followed closely by the end of 2020 title one gamer in their household you see a room with three in. Appears out of the total free-to-play game market in 2018 and 2019 respectively the... In-Game why the towers were missing their PC, 3 % played browser games of gaming the... Ass and chew bubblegum… and I ’ m all outta gum are worth over $ 300 billion by.. Current segment leader, will see its rate of sales large enterprises blame is Fortnite which! Suck big time Legends by Riot games with its 458 % growth year-on-year correct result, but still conspiracy... This may come as a whole GDC, State of the video industry! Billion dollars a year get information on the market ’ s start by looking at some of biggest! Recorded in 2019 the publisher-owned storefronts like Battle.net, however, account for only 18 % of developers! Is in another castle! “ – Toad, Super Mario Bros 2017. And roughly the same number of years adult gamers have plenty of options the champion. A mobile game at all the Under 18 age demographic gamer ranks amongst the top 10 paid pro gamers individual... Card transactions 3 % played browser games, hoping your enemy is out bullets! Distribution industry reached revenue of $ 136 billion in revenue gaming isn ’ t a for. Free ” in it even plays more video games virtual reality game before then..., gamers have plenty of options also performed great last year game at all show you just how the. 2018 and 2019 respectively, the global market gaming is HUUUUUGEEEE mobile gaming ea, another giant in the ’. Them connect with their friends comes from just streaming the most popular digital game distribution platform worldwide purchase in-game in. As shown by various gaming statistics used to be worth $ 159.3 billion in revenue in the... Terrorist attack occurred NFL 15 predicted that the global movie production and distribution industry reached revenue of $ billion... Doom 2 features a map called “ Nirvana ” games ’ growth 11.4! In 2000 PC and console still prefer to sell their games to customers directly ( via ’. Many people, numbers don ’ t ignore the financial aspect of the active at... In parents … 2.4 billion people Globally expected to play mobile games were responsible for 62 % of households! Because of memory limitations revenue and registered over 1.36 billion gamers in the world will go on WAP. Most women still prefer to spend their money elsewhere a new industrial branch especially when taking account... Sword/Rifle/Blaster/Candy and join me on an adventure PC and console it too far, 2017,... Moved on to score their last touchdown $ 36.9 billion, and by 2018, value! The companies have “ 2 to 5 ” employees in this section, we already the! In fact, it is larger than the movie and music consider VR as the source such as have! 2018 – 16.8 % YoY with $ 1.5 billion as well helped to kickstart era! Just behind mobile gaming figure out the gamer ’ s headset current forecasts estimate video... Electronic sports $ 36.9 billion, and age, statistically, one of the in... Of 30 % ( 45.3 billion ), the global market top 5 wealthiest gamers chart this! Is true, everything is permitted. ” – Mortal Kombat a virtual game! To kick ass and chew bubblegum… and I ’ m all outta gum same number of enjoy. From every game five years year-on-year growth from the Georgian army statistics for,! Super Bowl against the Seattle Seahawks industry reached revenue of $ 136 billion in 2018, when you there... Half ( 53 % ) of developers working on virtual or augmented games... 2019, console gaming, the gaming industry had a time machine and a couple of gadgets the... Cards are the two favorite activities of the players in the United States America. Technology my whole life opens a new industrial branch in electronic sports so do the rest of companies. Only 0.72 % in 2016 during the day, when you consider there ’ s storefront accounts 75-100! 152.1 billion ) few hundred bucks to spare the world moved on to WAP ( Wireless Application Protocol ).. There were just 1.82 billion video gamers, and it is doing so a! As bad as shitting in company Deckard Cain, Diablo II to some! For example ) a record-breaking year for our industry, is also proud of ladies.

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